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Showing posts from September, 2022

New game in development: Binding (update 1)

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Lighstromo as a company has always been focused on smaller client-centered projects. This means we have been working mostly on mobile games, with an exception of a project we did with Eyemobi and SeeCom, which was a small PC game using the hand-tracking technology to teach sign language. After releasing our first IP on Google Play Store Birds of New Zealand , which was subsequently adopted by ZEALANDIA in Wellington to become Birds of Zealandia , we have decided to finally switch it up a little bit, and start on the journey of PC/console game development. Enter The Binding , a post apocalyptic survival game about a young boy named Billy, and his dog Tessa.  The world of The Binding, which is developed in Unreal Engine 5 , is a lonely place filled with unspeakable horrors. Between mutated monsters and unfriendly militarist groups, Billy is trying to piece the fragments of his past life back together. When Billy hears a familiar voice on the radio he picked up from the streets, ...