Binding (update 2)
We thought writing regular updates about how the project is going might be a pretty good idea. We have been focused on figuring out some of the more creative parts of the project lately. Lighstromo's focus is bringing narrative experience to the audience. It means we look up to companies like Quantic Dream and TellTale games who have been consistently producing arguably the best narrative heavy games. We want to be like them one day, and it means we have to make really cool cutscene that can speak volumes without necessarily openly saying much. Making cutscenes in Unreal 5 is technically not that difficult, but it still requires quite a bit of learning. For now, we have been using Mixamo animations quite heavily in our project for character movement, but we also wanted to have the ability to animate Billy's face. One of the faster ways to do so requires using LiveLink system (it's basically a motion capture app for your face!) which works with iPhones (I believe any iPhone ...